Studying some of the concepts here I was a reminded what a deceptively light touch many Japanese artists bring to their concept work--obviously they produce a lot of finished images, a lot of press images, but as a game developer I'm more drawn to the simple, workmanlike but extremely accurate/elegant colored line drawings. You see this style often in Japanese game design, even for design related to films or television shows.
Below is my own MGS-alike design with a few different attempts at color schemes. It's a rough first outing, the quality of the linework just isn't there yet. But I'd like to continue in this style for certain illustrations; once I master it, it'll be a lot faster way to produce concepts that meet certain needs.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlKQX1QzqWsllqRs8dQTlbibn7YErZ0-s-ccanImYnZUtvHos6a5hxgZa_ZTkrhlxx7tgU2Yho-UtT2Ap2CoC4vMwGyElHLGxhsZrYUBZ3nB1VYHIlHPYo1wgjuB6cjbPwYKnJUw/s400/mgssoldier1a.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL-Nsca30T03F-y5dUZ2ZYBqa_MOrk5_nLYyMONwXwK42IiOrqdmKrclWrmHitPFErOL9fsI0rWsJXAa3qPmlD5WMSXPQ8iHb3v3Un_wVlJ9f35plBo5COQTAliD-tkX3AMkVI7g/s400/mgssoldier1b.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkyuw4EzAP5FLMr1zGH19m3CuyEsiKDeEuinDwoG1TYljrjcgDTpZhl5wRQncJQUanAm6K5FzXH9eQ6ol0lQIjnAqsEVoh6HV9qeO3gAyApxeqiBhIOxnV3I5o-vHBKNWDNAYwUw/s400/mgssoldier1c.jpg)