Working with Painter I began to realize that trying to concept a character while also familiarizing myself with a new program meant neither was done very well. As there's been a popular resurgence on polycount with the old Q3 characters, I found it an excellent opportunity to work with established characters, perhaps modifying them slightly, but concentrating on doing better with Painter. This was the next piece after the one in the previous post, and felt quite a bit more confident (to say nothing of less stylistically derivative). If it's been a while, here's a link to the original Q3 character sheets.
Keel:
A Q1 Shambler snuck in there, too:
Visor:
Sunday, January 29, 2006
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